A few months ago, I started putting together a symposium on the intersection of games and emotions. That symposium, now titled “Feeling Games,” is happening in a couple weeks here at Illinois Tech.… Read the rest
The discussion on Twitter yesterday about video game archives and archive-based historical work stirred up some memories about the work I’ve done in archives myself. While I tend to fall between disciplines and currently work primarily in media and game studies and digital humanities, my real training is as an American cultural historian.… Read the rest
I’m so excited about this that I’m using exclamation marks: Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade, the book I’ve been working on since sometime in 2009 or so, now has an actual cover and is available on pre-order from Barnes & Noble.… Read the rest
Jennifer deWinter and I co-founded and now co-edit a series on Influential Game Designers for Bloomsbury academic. We first discussed the idea of the series several years ago. When we finally picked it up now about two years ago, we then spent months crafting a proposal and shopping the project to presses.… Read the rest
The Midwest Gaming Classic is part fixed-rate arcade, part expo, part museum, and part fleamarket. For a weekend, the event sprawls through a Milwaukee hotel, occupying ballrooms, meeting rooms, and even hallways.… Read the rest
For better or worse, I’ve been getting a lot of requests to peer review lately. This comes on the tail end of co-editing three special issues of journals (one on “The Undead Arcade” for Reconstruction, one on “Teaching With and About Video Games” for Syllabus Journal, and one on “Games, Gamification, and Labour Politics” for The Journal of Gaming and Virtual Worlds).… Read the rest
My colleague Jennifer deWinter and I are putting together a short documentary project, and we are looking for contributors. Please pass along the call here and consider participating. If you have any questions, feel free to get in touch.… Read the rest
A few weeks ago, Allyson Whipple and I launched an IndieGoGo campaign to raise funds for the completion of an interactive fiction game we’ve been working on called Choice: Texas.… Read the rest
My colleague Jennifer deWinter and I are co-editing a special issue of the Journal of Gaming and Virtual Worlds on Gaming, Gamification, and Labour Politics. The full CFP is below.… Read the rest
My colleague Marianna Martin and I co-organized a theme week of In Media Res on the Resident Evil films. The Resident Evil films have a lot to recommend them, and they’re interesting both for their politics and their success — they are the most successful video game films made to date.… Read the rest