This special issue of Syllabus Journal, co-edited with Jennifer deWinter, includes course syllabuses and assignments related to the use of video games in the classroom — either as the topic of study or as tools for considering other topics such as history or literature.
Table of Contents
Editorial
“Teaching With and About Video Games,” Jennifer deWinter and Carly A. Kocurek
Syllabi
“Video Game Studies,” Judd Ethan Ruggill
“How to Play Games of Truth: An Introduction to Video Game Studies,” Bryan Geoffrey Behrenshausen
“Novel Interfaces for Interactive Environments,” Robert W. Lindeman
“Educational and Serious Game Design: Case Study in Collaboration,” Jon A. Preston
“Introduction to Games Design,” Nia Wearn
“Representing the Past: Video Games’ Challenge to the Historical Narrative,” Stephen Ortega
“Learning Through Making: Notes on Teaching Interactive Narrative,” Anastasia Salter
“Video Games as a New Form of Interactive Literature,” Anne Winchell
“Writing In and Around Games,” Wendi Sierra
“Hints, Advice, and Maybe Cheat Codes: An English Topics Course About Computer Games,” Kevin Moberly
Tool Box
“Teaching Network Game Programming with the Dragonfly Game Engine,” Mark Claypool
“Root of Play – Game Design for Digital Humanities,” Andy Keenan and Matt Bouchard
“Alternative Reality Games to Teach Game-Based Storytelling,” Dean O’Donnell and Jennifer deWinter
“‘Continue West and Ascend the Stairs’: Game Walkthroughs in Professional and Technical Communication,” Stephanie Vie
“Annotated Bibliography in Game Studies: Modeling Scholarly Research in a Popular Culture Field,” Cathlena Martin
Anastasia Salter wrote a ProfHacker post about the issue, too, which you can read here.