This special issue of Feminist Media Histories was solicited based on an SCMS panel I’d organized in 2018. In addition to articles, it includes interviews with several women game designers who are not well-known in the U.S.… Read the rest
Happy Ecosystems is a card collecting game about connections in nature developed as part of the Indiecade Climate Jam. The game received the Positive Impact Award for the jam.
Happy Ecosystems includes facts about 10 endangered or threatened animals and the plants, animals, and environmental factors they depend on for survival.… Read the rest
The Spider Web is an alternate-reality game (ARG) developed for and published in Ada New Media. The rabbit hole for the game is a journal article written by a fictional researcher from the future.… Read the rest
Brenda Laurel: Pioneering Games for Girls is the second book in the Influential Video Game Designers book series. In this book, I cover Laurel’s background in theater and research, her career at game companies like Atari and Activision, and her work in the “games for girls” movement. … Read the rest
This special issue of Syllabus Journal, co-edited with Jennifer deWinter, includes course syllabuses and assignments related to the use of video games in the classroom — either as the topic of study or as tools for considering other topics such as history or literature.… Read the rest
This video examines video gaming’s ongoing gender trouble, beginning with Anita Sarkeesian’s work and the public response to it. Then, placing it in a broader context of Internet culture, the video offers a consideration of challenges these types of incidents pose for public discourse and civil society.… Read the rest
Influential Game Designers is a book series published by Bloomsbury and co-edited with Jennifer deWinter. The series presents short, engaging books exploring the work and influence of individual game designers. The first book, on Shigeru Miyamoto, will be released in May 2015.… Read the rest
This special issue of The Journal of Gaming and Virtual Worlds, co-edited with Jennifer deWinter, addresses gamification as a concern of labor politics. The Journal of Gaming and Virtual Worlds is a peer-reviewed, internationally distributed journal that presents game studies scholarship from a variety of disciplines.… Read the rest
The Undead Arcade is a special, peer-reviewed issue of Reconstruction co-edited with Samuel Tobin. Reconstruction is an open-access journal of cultural studies. The Undead Arcade issue considers the afterlife of arcades.… Read the rest
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade is a cultural history of the early video game arcade in the United States. It is forthcoming from the University of Minnesota Press in 2015.… Read the rest
“The Agony and the Exidy: A History of Video Game Violence and the Legacy of Death Race” is a journal article. It was published in 2012 by Game Studies. The article is one of several I have written on the culture, history, and legacy of coin-operated video games.… Read the rest
This Conversation is a Love Song is a custom conversation game produced in a limited edition of 12 sets. Each set included 120 question cards printed on pearlescent paper in a craft paper box with an original logo.… Read the rest
Choice: Texas is an educational interactive fiction game addressing reproductive healthcare access in the state of Texas. Although billed as interactive fiction, Choice: Texas is based on extensive research into healthcare access, legal restrictions, geography, and demographics, and is reflective of the real circumstances facing women in the state.… Read the rest