Casual Scholarship
Casual Gaming, Serious Thinking
  • About Me
  • CV
  • Publications
  • Teaching
  • Press

The Simple Genius of the Gamer Girl Manifesto

By admin on December 29, 2011

I saw “The Gamer Girl Manifesto” (embedded above) by Sexy Nerd Girl Presents thanks to Geekquality. The brief video features a number of young women gamers who identify themselves by their on-screen identities (which range from notable characters like Mario to the more subtly constructed identities from games like World of Warcraft) and by the game systems they use. The video’s message is simple:

Don’t be racist. Don’t be homophobic. Don’t be sexist. Follow that code and everybody will have a good time. And when someone breaks that code, CALL THEM OUT. Don’t just let it ride.

The message particularly strikes a chord with me as I’ve been reading and hearing about some particularly egregious examples of in-game sexual harrassment. For example, Gunthera1 wrote at The Border House recently about how in-game sexual harassment drives home the need for safe spaces. [link] The recent post “All in One” at Not in the Kitchen Anymore is like a greatest hits list of how women are marginalized in gaming spaces. [link] These two incidents may be especially gross, but they aren’t particularly uncommon. In this context, I particularly respect the work being done by those behind “The Gamer Girl Manifesto.” It is essential.

On a related note, there is a Chrome extension that kills the comments on Kotaku. [link]

In closing, the happiest of New Year’s to you all, and I’ll be back in 2012.

Posted in Digital Media, Featured, Gaming, Gender | Tagged feminism, gaming practice, gender, women, women and gaming, women gamers

« Previous Next »

Follow Us!

Follow Us on FacebookFollow Us on TwitterFollow Us on LinkedIn

By AHRALLS payday loans

Carly A. Kocurek

Hello, there. I'm Carly. I am Assistant Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology in Chicago. My research focuses on video games, youth culture, and gender. Right now, I am completing a cultural history of the video game arcade in the 1970s and 1980s. I've also done quite a bit of work on digital culture more generally and have spoken on the topic at a number of academic conferences and at SXSW Interactive. My blog, Casual Scholarship, informally covers my thoughts on (mostly) casual gaming.

Tag Cloud

advertisement advertising archives atari atari 5200 blizzard boardgame board game board games cabinet noir CFP chicago collaboration comic con computer games computer gaming computer space conference depression quest design dissertation documentary drake hotel event fandom feminism feminist film flyer games games for girls game studies gaming gaming practice geek culture gender golden era of arcade gaming history illinois institute of technology industry interactive fiction journalism kotaku lana del ray latoya peterson Learning GAmes Initiative LGI LGIRA lost pig male privilege map medium difficulty myst namco new wave nicole leffel nutting associates online gaming pandemic pax valkyrie PC games pole position pop music primary sources purple moon raiford guins reconstruction research rockett scms scms13 secret paths sexism sound spaceteam sw/tx pca/aca teaching THATCAMP Games tomb raider TRON u.s. classic arcades video game arcade what I've been playing women women and gaming women gamers workshop world of warcraft writing

Copyright © 2013 Casual Scholarship.